![]() I have a craps game on the android store, first I tried using the RNG and the results were all over the place. This all assumes that both experienced and inexperienced shooters actually are accounted for in cosmic averages. I think I could go really deep with numbers like that, and maybe never sleep again as I keep dreaming them up lmao. Does that seem sensible or reasonable? I could also use the established averages to compare my session results to deem sessions as beyond a standard deviation of norms and/or identifying the tables as hot/cold/choppy, and deriving “status”-specific statistics per table type. But if I knew what these averages were from a truly random approach, I could use them in real life to help identify a hot or cold shooter, and adjust my bets accordingly. I don’t think I’d want to start artificially injecting the engine with things like “insert good shooter here, ensure no sevens for x rolls” because I think I’d lessen the integrity of the results. I’ve been chewing on adding higher level statistical output like “avg rolls per shooter”, “avg rolls to resolve point”, “avg rolls to seven out”, that kind of thing.
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